From the start of the chapter, run straight forward and jump off the
ledge of the fi rst rooftop. Time your jump so that you leap at the very
edge of the rooftop. This should allow you to easily reach the lower
rooftop ahead of you. Execute a skillroll just before you land to avoid
a hard fall.
Continue running forward and vault the chain link fence
ahead of you. If you leap from the inclined blue solar panels, you
can shave off a few seconds on the vault and build up some
momentum. Once you’re past the fence, speedvault or slide under
the pipes that stretch across the rooftop. Run along the solar panels,
leaping off them to grab the ledge of the small square structure on
the left side of the rooftop. Pull yourself up onto it.
Use the zipline on top of the structure to reach the next
rooftop. Dismount just before the end of it, and then
springboard up onto the next rooftop using the red railing and AC
units just past the end of the zipline.
Pull yourself up to the top of the structures on this rooftop.
Run forward and to the left to fi nd a long red pipe
stretching to the next rooftop. Balance along this pipe, and jump off
the end of it when you’ve safely reached the next rooftop.
If you’ve got good momentum and time your jump carefully, you can
wallrun along the yellow section of wall to your right and jump off
the wall to reach the next section of rooftop. If you fail to complete
the wallrun and jump, you will fall short and will need to pull
yourself up onto that next section.
Run forward and jump straight off the very end of the red ramp ahead
of you to grab onto one of the two vertical red pipes on the side of
the next building. You have to line up your jump precisely so that
the pipe is between Faith’s hands, but you also have to be moving
quickly enough and jump late enough so that you don’t fall short of
the pipes.
Climb up the red pipes to reach the next section of rooftop. If you
look to your left, you will see a City Eye news chopper swoop in and get a good look at you.
That’s going to cause trouble for sure…
Smash open the red door in front of you and follow the corridor
inside as it winds up and to the right. At the end of the corridor
are several stacks of boxes.
Jump up onto the shortest stack of boxes, turn left, and pull yourself up
onto the tallest stack of boxes. Face the other side of the hallway to see a
narrow red pipe, just wide enough for you to leap to and hang from. Jump
across the hallway to hang from the pipe.
While continuing to hang from the pipe, turn around and jump.
This should carry you back across the hallway and have Faith
automatically grab a metal air duct. Pull yourself up onto it and turn to the right
to see a red-lined duct entrance.
Jump and pull yourself up into the duct and follow it as it winds around. If
you listen closely, you can hear the chatter of police radios below you. Drop
down through the opening at the end of the duct and be ready to skillroll
and run!
Four patrol cops are surprised by your sudden entrance, but
not for long. They immediately begin shooting at you, so turn
and run in the opposite direction!
Beyond the door is a T-junction. If you look at the left wall carefully, you’ll
see another Runner Glyph, indicating a nearby stash point. To proceed, turn
right and smash through another red door.
The red door takes you back out to the rooftops. Turn left to see an
orange catwalk that you need to clear. You could just run up the stairs,
but it’s even quicker to jump up onto the AC unit in front of it and vault the railing.
Keep running forward, turn right, and leap off the end of the red ramp to
reach the next rooftop. Be sure to execute a skillroll just before landing, or
you will suffer damage from the fall.
The pursuing patrol cops won’t follow you onto this rooftop, but they will
continue to shoot at you, so don’t dawdle. Continue running forward. You
can either speedvault over the smaller obstacles in your path, and then
vault over the chain link fence, or you can move diagonally to the right and
springboard off the red object onto the yellow structure on the rooftop.
Whichever route you take, keep running
forward and proceed to the next rooftop. If you’re on the right side of
the rooftop, you can slide down some long red boards to reach it. If
you’re on the left side, you can springboard off another red object
and land safely on top of some AC units.
The next rooftop you need to leap onto has
two patrol cops on it. The red glow surrounding
them means that you need to get past them somehow to proceed.
Fortunately, they are also spread out enough that you can deal with
them individually. You have to be quick about it, though, because
police reinforcements start appearing behind you as you move
forward to deal with these two cops.
There are three methods of dealing with the patrol cops: indirect,
non-lethal, and lethal. You can mix and match strategies as you
see fit.
Indirect Method
Leap for the left side of the rooftop and use the large
round structure as cover from the first cop’s fire. Follow the
narrow ledge that runs along the left side of the square structure with
the orange stripe to continue protecting yourself against the
cop’s gunfire. As soon as you’re past the square
structure, run diagonally to the right and
springboard off the red pipes up onto the
catwalk with the second cop on it. Coil as you fl y through the air to
land on a duct and speedvault over the railing ahead of you. Run up
the catwalk stairs, turn right at the top, and then leap off the red ramp
to reach a fire escape on the next building ahead of you.
Non-lethal Method
As soon as you leap onto the rooftop with the two patrol cops on it, charge
the fi rst one and stun him with a jump kick or slide kick, and then keep
hitting him to knock him out.
Springboard up onto the catwalk to face the second patrol cop.
If you’ve built up any Reaction Time, use it here to disarm the
cop quickly and easily. Otherwise, attempt a real-time disarm,
or just beat him up. Run to the end of the catwalk, pull
yourself up to the next ledge, and leap off the red ramp to reach the next
building’s fire escape.
Lethal Method
Disarm the fi rst patrol cop, either with a real-time disarm,
a Reaction Time disarm, or by beating him up and picking up his gun.
Move close enough to the second patrol cop to pick him off with the fi rst cop’s pistol.
Once both patrol cops are down, climb up to he red ramp
(either by pulling yourself up from the second cop’s catwalk or
by springboarding to the upper catwalk) and leap to the next building’s fire
escape You also can lure the patrol cops to the edge of the building and
engage them in melee combat. If you knock them off the edge with a
well-placed punch, they will fall to their deaths.
Once you make it to the next building’s fire escape, climb to
the top of it and use the ladder to reach the rooftop.
This triggers a cutscene there Faith throws Celeste the bag
containing the package, completing the fi rst two objectives of the chapter
Now Faith needs to escape the rooftop and fast—four SWAT cops reach the
rooftop just after Faith makes the handoff to Celeste.
Quickly turnleft and run through the open gate in the chain link
fence ahead of you, or just vault the fence.
Slide under the pipes and keep running forward.
The same City Eye news chopper that ratted you out to the cops swoops in to get some
footage of your imminent demise.
Run straight toward the chopper and wait
for it to descend slightly. Execute a running leap from
the ledge of the building to snag the skid of the chopper and make good your escape.
if you what a more detailed guild buy the prima offical game guide.
thanks for reading.
Guide created: 11/22/08 (updated 04/19/09)
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