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mirror's edge 1st level guide

by: grif598( 4 )
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Guide viewed: 837 times Tags: mirror | edge | level | prima


From the start of the chapter, run straight forward and jump off the

ledge of the fi rst rooftop. Time your jump so that you leap at the very

edge of the rooftop. This should allow you to easily reach the lower

rooftop ahead of you. Execute a skillroll just before you land to avoid

a hard fall.

Continue running forward and vault the chain link fence

ahead of you. If you leap from the inclined blue solar panels, you

can shave off a few seconds on the vault and build up some

momentum. Once you’re past the fence, speedvault or slide under

the pipes that stretch across the rooftop. Run along the solar panels,

leaping off them to grab the ledge of the small square structure on

the left side of the rooftop. Pull yourself up onto it.

Use the zipline on top of the structure to reach the next

rooftop. Dismount just before the end of it, and then

springboard up onto the next rooftop using the red railing and AC

units just past the end of the zipline.

Pull yourself up to the top of the structures on this rooftop.

Run forward and to the left to fi nd a long red pipe

stretching to the next rooftop. Balance along this pipe, and jump off

the end of it when you’ve safely reached the next rooftop.

If you’ve got good momentum and time your jump carefully, you can

wallrun along the yellow section of wall to your right and jump off

the wall to reach the next section of rooftop. If you fail to complete

the wallrun and jump, you will fall short and will need to pull

yourself up onto that next section.

Run forward and jump straight off the very end of the red ramp ahead

of you to grab onto one of the two vertical red pipes on the side of

the next building. You have to line up your jump precisely so that

the pipe is between Faith’s hands, but you also have to be moving

quickly enough and jump late enough so that you don’t fall short of

the pipes.

Climb up the red pipes to reach the next section of rooftop. If you

look to your left, you will see a City Eye news chopper swoop in and get a good look at you.

 That’s going to cause trouble for sure…

Smash open the red door in front of you and follow the corridor

inside as it winds up and to the right. At the end of the corridor

are several stacks of boxes.

Jump up onto the shortest stack of boxes, turn left, and pull yourself up

onto the tallest stack of boxes. Face the other side of the hallway to see a

narrow red pipe, just wide enough for you to leap to and hang from. Jump

across the hallway to hang from the pipe.

While continuing to hang from the pipe, turn around and jump.

This should carry you back across the hallway and have Faith

automatically grab a metal air duct. Pull yourself up onto it and turn to the right

to see a red-lined duct entrance.

Jump and pull yourself up into the duct and follow it as it winds around. If

you listen closely, you can hear the chatter of police radios below you. Drop

down through the opening at the end of the duct and be ready to skillroll

and run!

Four patrol cops are surprised by your sudden entrance, but

not for long. They immediately begin shooting at you, so turn

and run in the opposite direction!

Beyond the door is a T-junction. If you look at the left wall carefully, you’ll

see another Runner Glyph, indicating a nearby stash point. To proceed, turn

right and smash through another red door.

The red door takes you back out to the rooftops. Turn left to see an

orange catwalk that you need to clear. You could just run up the stairs,

but it’s even quicker to jump up onto the AC unit in front of it and vault the railing.

Keep running forward, turn right, and leap off the end of the red ramp to

reach the next rooftop. Be sure to execute a skillroll just before landing, or

you will suffer damage from the fall.

The pursuing patrol cops won’t follow you onto this rooftop, but they will

continue to shoot at you, so don’t dawdle. Continue running forward. You

can either speedvault over the smaller obstacles in your path, and then

vault over the chain link fence, or you can move diagonally to the right and

springboard off the red object onto the yellow structure on the rooftop.

Whichever route you take, keep running

forward and proceed to the next rooftop. If you’re on the right side of

the rooftop, you can slide down some long red boards to reach it. If

you’re on the left side, you can springboard off another red object

and land safely on top of some AC units.

The next rooftop you need to leap onto has

two patrol cops on it. The red glow surrounding

them means that you need to get past them somehow to proceed.

Fortunately, they are also spread out enough that you can deal with

them individually. You have to be quick about it, though, because

police reinforcements start appearing behind you as you move

forward to deal with these two cops.

There are three methods of dealing with the patrol cops: indirect,

non-lethal, and lethal. You can mix and match strategies as you

see fit.

Indirect Method

Leap for the left side of the rooftop and use the large

round structure as cover from the first cop’s fire. Follow the

narrow ledge that runs along the left side of the square structure with

the orange stripe to continue protecting yourself against the

cop’s gunfire. As soon as you’re past the square

structure, run diagonally to the right and

springboard off the red pipes up onto the

catwalk with the second cop on it. Coil as you fl y through the air to

land on a duct and speedvault over the railing ahead of you. Run up

the catwalk stairs, turn right at the top, and then leap off the red ramp

to reach a fire escape on the next building ahead of you.

Non-lethal Method

As soon as you leap onto the rooftop with the two patrol cops on it, charge

the fi rst one and stun him with a jump kick or slide kick, and then keep

hitting him to knock him out.

Springboard up onto the catwalk to face the second patrol cop.

If  you’ve built up any Reaction Time, use it here to disarm the

cop quickly and easily. Otherwise, attempt a real-time disarm,

 or just beat him up. Run to the end of the catwalk, pull

yourself up to the next ledge, and leap off the red ramp to reach the next

building’s fire escape.

Lethal Method

Disarm the fi rst patrol cop, either with a real-time disarm,

 a Reaction Time disarm, or by beating him up and picking up his gun.

 Move close enough to the second patrol cop to pick him off with the fi rst cop’s pistol.

Once both patrol cops are down, climb up to he red ramp

(either by pulling yourself up from the second cop’s catwalk or

by springboarding to the upper catwalk) and leap to the next building’s fire

escape You also can lure the patrol cops to the edge of the building and

engage them in melee combat. If you knock them off the edge with a

well-placed punch, they will fall to their deaths.

Once you make it to the next building’s fire escape, climb to

the top of it and use the ladder to reach the rooftop.

This triggers a cutscene there Faith throws Celeste the bag

containing the package, completing the fi rst two objectives of the chapter

Now Faith needs to escape the rooftop and fast—four SWAT cops reach the

rooftop just after Faith makes the handoff to Celeste.

Quickly turnleft and run through the open gate in the chain link

fence ahead of you, or just vault the fence.

Slide under the pipes and keep running forward.

The same City  Eye news chopper that ratted you out to the cops swoops in to get some

footage of your imminent demise.

Run straight toward the chopper and wait

for it to descend slightly. Execute a running leap from

the ledge of the building to snag the skid of the chopper and make good your escape.

if you what a more detailed guild buy the prima offical game guide.

thanks for reading.


Guide ID: 10000000009476513Guide created: 11/22/08 (updated 04/19/09)

 
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