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Talisman Magical Quest Game 2nd Games Workshop contents

by: lauras_loft( 1467Feedback score is 1000 to 4,999)
8 out of 8 people found this guide helpful.
Guide viewed: 3094 times Tags: talisman | game | boardgame | magical | roleplay


Talisman the Magical Quest Game, 2nd edition - Games Workshop, circa 1985

Game Box - Contents:

Full-color playing board, most common type is a 4-piece puzzle-like board; there is also a 3-fold board with 4 sections.

(14) data/stats character cards & (14) smaller MATCHING character cards for moving about the board: (Assassin, Druid, Dwarf, Elf, Ghoul, Minstrel, Monk, Priest, Prophetess, Sorceress, Thief, Troll, Warrior, Wizard)

(104) color adventure cards: 14 Event cards: Angel, Blizzard, Book of Spells, Cursed by Hag, Devil, Evil Darkness, Imp, Magical Vortex, Market Day, Mephistopheles, Pestilence, Poltergeist, Raiders, Storm. 6 Enemy cards - Animal: Ape, Bear, Boar (2), Lion, Wolf. 10 Enemy cards - Monster: Bandit (2), Giant, Goblin (2), Hobgoblin (2), Ogre (2), Serpent. 3 Enemy cards - Dragon: Dragon (3). 5 Enemy cards - Spirit: Demon, Ghost (2), Spectre, Wraith. 9 Stranger cards: Enchanter, Fairy, Healer, Hermit, Mage, Phantom, Siren,Sorcerer, Witch. 25 Object Cards: Armour, Axe, Bag of Gold (13), Helmet, Mule, Raft, Shield, Sword (2), Two bags of Gold (3), Water Bottle. 13 Magic Object cards: Amulet, Cross, Holy Grail, Holy Lance, Magic Belt, Orb of Knowledge, Potion of Strength, Ring, Runesword, Solomon's Crown, Talisman (2), Wand. 10 Follower cards: Alchemist, Gnome, Guide (2), Maiden, Mercenary, Pixie, Prince, Princess, Unicorn. 9 Place Cards: Cave, Fountain of Wisdom, Magic Portal, Magic Stream, Market, Marsh, Maze, Pool of Life, Shrine. 

(24) color spell cards: acquisition, alchemy, counterspell (2), destroy magic, destruction (2), divination, healing (2), hex, immobility (2), invisibility, mesmerism, nullify, preservation, psionic blast (2), random (2), teleport (2), temporal warp.

(28) color purchase cards: Armour (4), Axe (4), Helmet (4), Mule (4), Raft, Shield (4), Sword (3), Water bottle (4). 

(4) color talisman cards.

(4) color toad cards.

(4) alignment change cards  good/evil.

(6) black plastic bases on which the small characters move about the board.

(140) small (numbered) squares/counters representing amount of strength, life, craft, & gold.  [strength=RED: 10- #1 counters, 10- #2's, 10- #3's, & 10- #4's] [craft=BLUE: 10- #1 counters, 10- #2's, 10- #3's, & 10- #4's] [life=GREEN: 6- #1 counters, 4- #2's, 4- #3's, & 6- #4's] [gold coins=GOLD with bag: 40]

  

(1) one six sided die.

(1) original Games Workshop Rule booklet


Guide ID: 10000000001507068Guide created: 08/04/06 (updated 03/11/08)

 
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