Let us continue.....
This Guide begins with a story... http://reviews.ebay.com/How-To-Write-A-Ghost-Story_W0QQugidZ10000000004556279
To write a good story you must first capture the audience's attention. Do this in the first line, or you'll lose your readers.
- Do resarch before starting your story: read other ghost stories (real and imaginery) for style and to get the feel of telling a ghost story, look up information on historical ghosts, folklore, dress, language and geography of the area your story will be set in. You may use historical facts and details as well as imaginary parts to craft your story.
- The story must have three parts: the beginning, the middle and the end.
- Think of these four things before starting to write your story. A helpful way to do this is to create an outline of how your ghost story will fit these four "guidelines":
- What makes a ghost story entertaining?
- What makes characters in a ghost story strong, believable, and interesting?
- What makes a setting appropriate for a ghost story?
- What are ways to connect to the history of a place or people that make work well in a ghost story?
- Set the opening scene and atmosphere. Describe the weather, sounds and emotions of the main character. Use a lot of adjectives. Exaggerating the description will engage the reader's attention and heighten the spookiness of the story. Create suspense. Some descriptive words that might be helpful:
- Describing a house and atmoshpere: gloomily, old and spooky, ghostly, abandoned, festooned with cobwebs, foggy
- Describing noises: ear-piercing, blood-curdling, spine-chilling, shrill, howling, weeping, rattling
- Describing apparitions: vaporous, deadly, grotesque, uncanny
- Describing emotions: fearful, creepy, apprhension
- Continue to develop the story. Establish the main chacters, thier emotions, what they are seeing and feelings (like cold chills). Make thier personalities stand out: who is the leader, the brave but stupid one, the scardey cat, etc.
- Have a clear ending. Some examples would be: awaking to find it was all a dream, daylight expelling all appritions, solvoing the mestery and putting the appritation to rest, of course some stories end with ....
Guide created: 10/10/07 (updated 05/20/08)


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