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Call Of Duty 4 Walkthrough Part 4

by: thecorduroycouch( 823Feedback score is 500 to 999) Top 10000 Reviewer
1 out of 1 people found this guide helpful.






===========
Mission 13: Heat
===========

Guns:   FGM-148 Javelin, again
    P90, one of the better guns in the game

Sprint with them to the bottom of the town. Go prone when they do and crawl
to the fence. Don't shoot at these first guys, it's a waste. Wait for them to
get blown up and then focus fire on the ones further down. When you need to
reload or if you get injured, just crawl back a little bit. Don't forget to
toss them grenades. Soon some smoke will fill the area, so wait for the signal
to get up and fall back to the southwest.

You need to run to the downed chopper in the center area, crouch to get
inside, and then get on the minigun. Hold down the aim button to get the
bullets turning and then fire as normal, but don't over heat. Tangos from the
left and right of the church, and don't let them get under you. Shouldn't be
too tough. Soon a bunch of choppers arrive, so blast each out of the sky.

Then you hear that it is time to fall back, so get off and run to the water
tower. You are told to run north and use some detonators in the tavern. Enter
through the back door and stay on this second level. Go to each window and
pick up the devices, then just press the fire button when enemies are in those
danger zones.

Fall back all the way to the farm when told and grab the Javelin. Use the
sight to spot the four tanks and take each out. The two on the left are easy
since you can use the cover of the barn. For the ones on the right, find
cover in the open so that no guys will be shooting at you, but also so that
you can get the rocket off; there are some barrels in front of the barn.

Once all the tanks are gone, then it becomes a matter of survival. Use the
airstrike you are granted at the front of the field, but that does you little
good. Enemies will be pouring from all sides, even through the little barn.
There is a P90 in the big barn if you need to swap the Javelin out.

Soon the survival objective is scratched (too much like COD2's ending) and now
you must head through the thick and down the hill. Start by getting that P90
in the barn and then clear out the enemies approaching. Head down the field
using the empty stream on the left. You may need to snipe the snipers along the
wall at the end, preferably before you get too close. And then follow your
guys back onto the streets.

The key is to actually clear the area of bad guys, but just one sweep because
they do fill back up. Just don't leave guys shooting at you, there are too
many and you have to move slowly. Start by going to the left and as you do you
need to clear out the guys by the logs, down the road, and way down the road
on the right (you're heading south, back the way you came). This really is the
only hard part to this level, just getting back toward the church. Just do one
sweep over the path in front of you and be sure to address any targets hitting
you from places unknown. Stay behind cover and make your move to sprint when
there are very few left.

Charge down the hill, head directly toward the marker, when on the hillside,
just hop over the white fences, and then dash inside the bird.


===========
Mission 14: The Sins of the Father
===========

Guns:   A700, sniper rifle
    M1911 .45, pistol
    W1200, a shotgun found in the tall building

Follow everyone until they stop and you, still Soap, needs to get on the
dumpster. Look southeast and be ready to snipe the two guards in the tower.
Come back around the corner and help by sniping the dudes on the broken corner
of the building across the way. Snipe others and make your way to the
diner. Go left and grab the intel on the table once the place is clear.

Fast forward and you're in a tower. Grab the two guns on the ground and have
the rifle ready. When the enemy vehicle approach, the dude will be in the
jeep, so avoid hitting it. Once the order is given to smoke 'em, do so. Enemies
will pour out to all sides, so get the ones below you. Eventually you will
be knocked the shoot out.

After the scene, follow after the son back through the junkyard. A dog when
you reach the building, so shoot it quick. Outside you will run to the north,
and of course it's crawling with baddies. I chose left, but the right side
works too. Weave through the buildings as you clear the streets, but do not
for any reason hit the dude in the blue jumpsuit.

Your friends will show up as soon as you make some progress down the road, so
be quick. They say to take an alley on the left, so do that. When you near the
metal fence, toss a frag through the opening and do so again if you need to
clear the lot. Watch out for two enemies to pop up on the roof in front of you
soon after.

Make your way west to another alley and follow it, but there will be guys
around both corners, so just take your time and don't rush things. When you
go up some steps to reach a parking lot by a tall building, just sit back
on the steps and let the birds take out the gunners up high. Then make your
way to the complex.

Go up the stairs to the second level and fight the soldiers in the first room.
There may be a shotgun lying around, so grab that if you like. There will be
no more enemies on this level, so just follow the holes in the wall to the
stairs on the other side.

On the third level will be more enemies, but sit back as the friendly chopper
clear the way, then maneuver your way up the debris. Just go up the stairs
and to the roof. Not much you can do on the roof but watch what unfolds.


===========
Mission 15: Ultimatum
===========

Guns:   MM4A1
    USP .45, with a silencer

Just follow, your guys can actually handle the first to fights themselves. Go
inside the house when you get there with your silent gun. Price will clear the
second level. The third level is yours and there is a good group up here. You
don't have to use the silent gun, because it might be a better idea to toss a
frag into the room with the enemy, then switch to your rifle for the rest. But
if you can creep and get stealth kills, that will work.

Go back downstairs and ready to go outside. Now is time for the silencer.
Peek out the door to the right and shoot the first guy you see. This should
draw over the other, to investigate, so get him too.

Follow the team to the next house and enter. First level is clear, so go up
one. The team will handle the breach, so just hang back. Go cut Griggs loose
and then back outside.

Move along with the guys, duck when the choppers fly over, and then get to
the tower. Plant both bombs and then let everyone back away before you fire.
Then follow the action and then go through the fence when told.

After you and the others split and jump through a wall, grab the shotgun by
swapping out your pistol, or get one of the other guns, whatever suits your
playing style. When you reach the open it will be another gun fight, so carry
on. Once the initial baddies are gone, RPG's appear on the roof to the south.
Once those are taken care of, helicopters with more guys drop in, but these
guys will be packing serious hardware and they're smart, so help your guys when
you can and stay alive.

Make your way south after things die down, and clear some guys atop some steps.
Get up those steps and go inside with your team. On the other side will be a
few more, but then ropes will drop meaning so will some more enemies. This
would be a good time to get under the ropes with a shotgun and anticipate
their landing, or use grenades. Then proceed south.

The next area is a toughy because of all the red barrels and the cars;
basically you have very little cover when the enemies pop out. The best thing
to do is sprint behind the tank and be sure to move away before the car nearby
gets pelted too much. From the tank, shoot at the guys that appear on both
rooftops. Then do your best to clear the troops on the ground; a good way to
do this is by circling around the back of the tanks. Watch out for the many
flashbangs used by them, more enemies on the roofs, and a dog at some point.
Just take your time and be smart.

Once both buildings are clear, get in the one on the south and look west.
Trucks will pull up with more guys, so maybe toss grenades as they step out.
Flashbangs will work here, so toss one or two into the crate area. Use the
shotgun on those tangos in hiding. You're done with this level afterward.

Make your way down the road the trucks came from. Look east when you hook
up with the snipers to see the fireworks. Keep moving


===========
Mission 16: All In
===========

Guns:   Sopmod
    M1014, another shotgun

Follow the road to the fence. Go left and take some of the guys among the
containers. Toss smoke down the open path and then make your way inside it,
like toss about three smokes down the path. It's dangerous going through the
smoke, but just be reayd to slash if needed. The vehicle stops in the road, so
just toss some right on it and make your move when no one can see you. Plant
the bomb, stand back, and fire.

Don't waste your time going left, just head right. There will be some RPD's
on the ground along the way, to swap with that shotgun. Get to the right side
and there will be heavy fire pinning everyone down. You need to stick to the
right side of this path, so sprint over to the first safe spot by one of your
guys, then run around the corner to take a building with enemies. Go around
the corner on the right to find some guns and an intel.

Now get back on the path and make your way to the gate. Run through and go left
to take cover behind some metal things. Toss smoke to the BMP's when they roll
up, and then blow them up like the last one. Then move to the next set of
metal shields and keep going until you're in range of the next BMP. Toss some
smoke, plant the C4 before it rolls away, and then boom.

Head north with the team and take the middle vent to get down and done.


===========
Mission 17: No Fighting in the War Room
===========

Guns:   Whatever you had last mission

Follow Griggs down the vent quite a ways. After you drop head north and then
proceed down the hall on the right. Fight your way straight north and into
the kitchen area, and be efficient, but don't be too slow. Take the red hall
after the room is clear; that's the path on the right.

*NOTE: The path on the left takes a bit longer, but it goes around the kitchen
and takes you right to the stairs. There's also an intel down that way.*

Mop of this area and then go east to take the stairs downward. When you reach
the dark corridor, move up and then go left to take a lighted path with a blue
strip on the wall; or go left. Play things safe and make steady progress toward
the south. Also know that your friends make the same progress you do, so you
have to get moving or else no one will.

*NOTE: Both of these "fighting tunnels" are made simpler with some speed. The
quicker you run through, the quicker you're done with them. If you have to
go slow then that's okay, but if you can run past some enemies to get to the
other side, do that.*

Down this dark hall and then into another. Same plan here, just that this
corridor looks different. When you get toward the end of this narrow tunnel,
run through the door because this place is about to cook.

Wait for the slow door to open and start shooting the guys on the other side
before it's all the way. Toss in a flash after you clear a bit out and then
run in and to the room on the right. From here, clear the place out and then
enter the hall leading west.

At the wall, plant and blow the C4 when told, then inside with ya. Go inside
and clear the place out as you've done so many times before. Then get to the
middle of the computers and find the blinking keyboard. Hold down the button
to upload the codes yourself.

Now follow Price and Griggs back and bit and then down a new corridor. Clear
it and the adjacent to get to the lift. Toss lots of grenades. At the depot,
just toss whatever you got left and the place will be cleared quickly.


===========
Mission 18: Game Over
===========

This level really displays how crappy the M4A1 is. This rail shooting would
be fun, but you have to reload every ten seconds. Just keep looking behind you
and shoot at the guys in the backs of the trucks. When you hit the tunnel you
need to worry about the RPG dudes, but good luck hitting them. When the copter
shows up, grab the RPG and try to get a good shot, but it's no use.

After the crash, go forward and make your way up to the top by jumping. When
you get up, toss a frag at the truck when it drops off some soldiers. Move to
the busted car on the left and from here anticipate more trucks and drop them
a frag too. Pick up any RPG's from the ground to help the cause. This is
basically a survival scenario, so just last it out until the tanker blows.

Seems like a cutscene, but after Price tosses you a gun you have to just shoot
all three bad guys without aiming, you don't have time for headshots. Yes,
that was the main bad guy, K-what's-his-name.

Then that's it, game over. Watch the credits and that's all. Actually, it's
not. There's more after the credits!

Just proceed down the plane and shoot the enemies, whoever they are. Get past
the first area and in the second will be a ton more. A hole in the wall makes
things difficult, but keep fighting your way forward.

Up the stairs and clear out the top, then look down the hall in anticipation
of a bunch of guys to come filing down. Clear the way and dash forward to
a door. When it opens, shoot the bad guy in the legs, but you can't hit the
hostage, then finish him off. Go out the hole when it opens.

Well, the game started good and then ended good, very nice.



 *****************************************************************************
* 5. Intel/Achievements        ACH5555                                       *
 *****************************************************************************

Here is all I can give on the enemy intel locations and the other nifty ways
to get some other achievements (curse Microsoft and your dubious ways of
addiction!).


===========
Enemy Intel
===========

Crew Expendable

1. In the room with the two sleeping bad guys toward the start.

2. After you go into the first cargo hold, it's on the floor by a slightly
open floor panel immediately after going down the stairs.


Blackout

3. In the first shack.

4. In a bathroom by the toilet on the second level in the final building.


Charlie Don't Surf

5. In the room in the left corner of the basement.

6. The best way I can get you there, get on the first rooftop that you take
from the enemies on the street. After the area is secure or even after you've
gotten to the TV station, get up here and get on the wooden boards that
connect the two rooftops to make one. Looke south and you should see
a building down a road. Take this road and the door should open, with one guy
coming out and one more on the second level. The intel is up there, so is a
hidden TV.

7. On a table in the second rooftop, you can take stairs to get on both. It's
the roofs where enemy RPG's occupied on the streets.


The Bog

8. In a room that your team enters after the turret part of the first building.

9. In the alley after the Stinger event, and before the friendly tank. It's
in a corner after you see a flare go up.


Hunted

10. In the house right after you exit the house with the cellar.

11. Across from the big barn where you find the Stinger, kinda in the open.


War Pig

12. On the second level of a building on the right, shortly after the tank
starts moving through the streets. It's through a door that someone tosses a
grenade from.

13. In the building across the street from the last intel, on the left side of
the street. You will have to fight for this one.

14. In the last building of level, get it before you jump down to the streets.


Shock And Awe

15. On the second level in a closet in the building the building after you save
the soldiers.

16. In the building where you find the guys pinned down, right next to them
in the corner.


Safehouse

17. Again, upstairs in the first building you clear in the town.

18. In the house by the water tower, in a booth.


All Ghillied Up

19. In the tower of the church.

20. After sneaking through the grass, and once you hit the containers, you will
notice that you and MacMillan will normally skip the enemies amid the many
containers. There is an intel on some barrels by the two that are talking. Your
best bet is to just run and grab it, then let them kill you, and then continue
on with the mission. It's possible to kill them all, but no need, just die.

21. After you snipe the final enemy on a staircase on the side of a building,
go up those stairs and hop inside a room for the intel.


One Shot, One Kill

22. On another staircase on the side of a building. This building will be after
Mac is on your back. You'll be right at the staircase once you come out of a
whole in the wall of the first building you two run through. You can carry him
up the ladder and then the stairs.

23. This one is tricky. You can only get this one during the final fight at the
ferris wheel. Before the battle, go southeast of the wheel to find a door of
a building down a little pathway (it's on the right). This door is closed at
the moment, but it will open once the fight starts. It's best to go for this
one after the enemy choppers have dropped off some guys. Then run from your
cover (one of the many booths by the ferris wheel for instance), and then
charge to this path. The door might be closed, but that's okay. If it's closed,
fight your way to the northeast to the corner of the pool and where most of
the bad guys are coming from. Fight your way to the fence or whatever, just get
out of view of the door, and then come back and the door should be open; the
idea is that enemies have to come from somewhere, so if you choke off one point
or the other, one point has to be open.

Also, you can stay in this doorway for the rest of the fight, it's a good
tactic. It's kinda tough to get back to Mac once the friendly choppers arrive,
but you should be able to make it.


The Sins of the Father

24. In the diner of the first fight on a table to the left, but you have to
grab it before the transition from night to day.

25. While chasing Zakhaev's son down the alley, when you hit a parking lot you
should clear it out. You should notice the enemies in a building to the right.
Kill them and take the stairs up there to grab the intel.


Ultimatum

26. In the north building when you start fighting waves of soldiers. It's the
first battle after you cut the power.


All In

27. After you hit the first BMP, go to toward the gate on the right and find
an alley behind a building.

28. Immediately after you blow both BMP's, go south and into the hangar to
find the laptop along the right wall.


No Fighting in the War Room

29. Shortly after you drop down into the showers, instead of going down the
right side directly to the kitchen, go left down the barracks side. It's beyond
the small rooms and when you start heading north that you will find a dark
room to the left. The intel is right on the table. This path also leads you
past the kitchen and directly to the stairs leading down.

30. In the control room after you breach the wall, just clear the room, enter
the code, and then go into the meeting room ont the other side to grab the last
intel.

Guide ID: 10000000004682337Guide created: 11/23/07 (updated 05/06/08)

 
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