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Call Of Duty 4 Walkthrough Part 3

by: thecorduroycouch( 823Feedback score is 500 to 999) Top 10000 Reviewer
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==========
Mission 6: Hunted
==========

Guns:   MP5, submachine gun
    G36C, I like this one for the small crosshair
    M4A1, same old rifle
    FIM-92 Stinger, a fancy heat-guide rocket launcher
    M1014, a shotgun

Well, you can't accuse the British campaign of being boring. Go to the bodies
and pick up two of the three guns. Run like the wind all the way to a little
farm. Listen to the conversation, but right after Price says something about
saving the old man, you should shoot the enemy talking to the farmer before
he kills him, or even do it earlier (it's an achievement if you save the
farmer, but you have to wait for the cue from Price). Then just kill the rest.

Run to the field and then hit the floor (press the crouch button twice). Wait
for the chopper to fly over and then keep moving. At the little house, turn
around and look to the southeast to get some enemies on your tail. Stay behind
the tractor as your allies open the cellar door. When told, go inside.

Move through the junk and get up the stairs. Enemies will be through the
windows, so stay out of sight. Some may even enter the house, so be aware. Get
to the back and go outside.

Things will be quiet, so go to the building in front of your to find more intel
on a table. Then get back outside and take cover so that you are looking down
the path for the coming dogs. If you fail to kill them with bullets, do your
melee if they get you. Then clear out the bad guys firing upon you and move
forward.

When that wave is over, go to the left of the big building and be ready for
some enemies on that side. Kill them and go up the steps on the corner. Crouch
behind the cover on this roof and take out the tangos on the ground. When
your men start proceeding along, follow them, and watch out for the dog last.

Crouch behind the right wall in the stream to avoid detection, and then keep
moving into the field. Stay behind the hay as your guys move along, but near
the other stream you will get detected. Fight all the enemies and then follow
your team to a new set of buildings.

Go inside the and you will be under fire from outside. Duck and shoot, same
as you've been doing all along. When you can, go into the small building on
the right and from there you can look to the other greenhouse to spot more
troops. Make your way to that place and clear it out. The quicker you move the
faster you kill off the flow of enemies, as is usually the case.

On the other side is a trail, so follow it and when you round the corner get
ready to handle more men and the heli from above. Just stay behind cover that
protects from the southwest sky and that will take care of the chopper, and
sprint when you need to move. Make your way to the enemy barn, and the best
way to clear it is to toss in a few frags. There is also a ruined building in
front of the barn that you can go through to reach an area with a metal roof.
Helps avoid the chopper if you need to. Toss flashies into the barn and hide
behind the tractor to take the place easier.

Inside you will pick up a Stinger. You need to hold the sight on the chopper
for a few seconds and then fire to take it out. But the chopper will have
flares that will screw it up. The best way to do this is to fire at the
chopper from the bottom, that way the rocket will go up into the flares as
they fall. So get into the doorway, wait for the heli to swing around the
building, hold the sight on it, and then fire the rocket to any spot below
the heli. And if you miss you can keep trying with more Stingers.

Meet up with Price inside and then follow through the door and down a trail.
Stop when they stop and just watch the show. It would be a good time to slash
at the retreating enemies since they don't fight back. Then just move down
the road to end the mission.


==========
Mission 7: Death From Above
==========

Guns: AC-130 air support, 25, 40, 105 mm cannons

*NOTE: You can stick to the 40 mm throughout.*

This part is interesting. You can press X to switch the black and white, but
it makes little difference. You can switch the guns from a big blast, to a
little blast, to a machine gun, but the first gun is the best option.

Now, there is a big church structure below, and that is off limits. Across
from this church and a few buildings away will be a line of friendlies, so
don't blast them. You can tell friendlies because they shine a little bit, but
you can always switch guns to get a closer look to see if they are blinking.

The first target will be a moving car in front of the church, so aim as far
from the church as you can to hit the car. Then there will be small fries
coming out of the church, so get them when they come out. Clean up the area
around.

Then you move to circle a field where there will be another car crossing over,
so get it. More enemies pour from the place that car came from, so just blast
them and don't forget to switch guns if you need to know who you're shooting
at.

After that, you hear of more cars coming, but don't shoot them. Your guys will
surround the civilian cars and take them. Zoom with the small blast gun to see
that your guys are now in the cars; don't fire at the little people running
away.

After some crazy direction-giving, when your view changes to the next village
you should start shooting at all the cars, just not the ones that will come
down the "curved road." A tank will roll behind the buildings, so get it
quickly. You should switch to your chaingun when the friendlies drive by
enemies.

Then you will be over a junkyard. You guys stay by the entrance road for
quite a while, so just keep a focus on the big building where lots of enemies
will pour out in waves. Across from them will be two guys appearing every now
and then; just don't hit your guys (use the small blast).

When you guys start moving, just shoot all the targets around them, but stay
away from their path. If you must get enemies that are close, switch to your
chaingun. When they get close to the helicopters, shoot at the vehicles and
tangos around the empty space and that will do it. Back to being American.


==========
Mission 8: War Pig
==========

Guns:   M4A1 Grenadier, one of the better sights, but bad recoil
    M249 SAW, a powerful machine gun near the start
    Dragunov, also near the start, your choice
    G3, a good gun that you may need to fall on after you lose the SAW
    AK-47, encountered before, but also a good SAW replacement

Pick up the SAW nearby by switching it out with the pistol, or grab the sniper
rifle, either way. I liked sniping the guys in the bus, then anyone left.
Then go to the right side and fight your way around the bus, make sure there
are no guys behind the containers nearby. Grab an RPG standing against the
bus and use it to down one of the choppers in the air, but you have to be quick
for this (it's an achievement). Then clear out the field and head toward the
streets.

*NOTE: I liked the combo of the M4A1 and the G3 in the streets. Use the
M4 for long range, and the G3 for storming buildings.*

Next will be a truely chaotic endeavour. Your best bet is to stay behind the
tank and take out the guys on the roofs and up high, even on the roof directly
above you. Then make your way to the right side of the street. At the back of
the second building will be some stairs, so go up. You should see a door
slightly open and then see someone toss a grenade at you, so toss it back (if
you haven't learned yet, you get close to a grenade and press the toss grenade
button to toss it back, which is RB on the 360), or just avoid the blast.
Fight your way into a room nearby to grab more intel in the closet.

The tank will move down the road, but there is another intel in the building
that is behind the tank, on the second level, but you'll have to fight for
it.

*NOTE: The SAW won't last long, so pick up an AK-47, it's pretty good. Or get
any other gun you run across.*

When you do head down the road the tank is looking down, stick to the left
side. When you get to the enemy building, run around the ruined wall and go
down an alley on the left to get inside easily. Just go in and clear the only
room with baddies.

As for the building across the street, run around the side, shoot enemies along
the way, and then go up the stairs to get to the second level. Don't forget
that you do have flashbangs, and those are the best way to clear places in
tight quarters combat. Clear this building and then get to the back of this
building.

Toss a flashbang into the building to the north and then rush inside to clear
it out; use two if you think you need them. Clear this place out and your
friends will join you. Follow them out, or you could go up the steps for a
fight with some guys, but there's little reason to. When you join your bros
in the alley, use the dumpster they push as cover while you clear out the
enemies in the building (fire through walls, remember that). Then get to that
building.

Go up the steps and into a room to find more intel on a bed. Then join your
buddies nearby for some skirmishing. Just get some of the enemies near the
enemy tank and just wait for War Pig to blow it up. Then run down the street
to the evac point.


==========
Mission 9: Shock and Awe
==========

Guns:  Mark 19, the helicopter gun that overheats in a hurry

Just some good ol' turret shooting here. Only fire in bursts, because it
doesn't take long to overheat this thing. Basically, shoot everything after
you pass your own tanks. Shoot guys on rooftops, shoot AA batteries, and shoot
tanks. Then you will land, but thankfully you don't have to get out and get
in on the ground action.

But after you pass over the hill and after you shoot a tanker truck to hit two
RPG gunners, then you have to unload; dang. Start heading north down the alley
and take out dudes. When you near the building, toss in some frags/flashies
and run inside. Clear the ground level and then get upstairs to your guys.
An intel in the corner.

After you get up there, drop over the side into the next area and go to the
right. Watch for guys up high in the windows and on the roof. Make your way to
the door, clear out the front and clear out the inside before going in. Keep
firing and tangos all around as you go up the stairs. Clear it out and then
find the closet with the intel inside (hey, that phrase sounds familiar, I
better not say that or someone may steal it...).

Once all is clear, go back down and head south to the old LZ. Hop on the gun
and get going. You will see a cobra take a nose dive. When you circle around
the crash site it would be wise to shoot at any moving targets. Then you hop
back out to save the day yet again.

When you step out, kill the two enemies nearby and run to the crashed bird, or
snake. Just pick up the pilot and haul tail back to the chopper. Then start
firing back at the tons of enemies behind you as you get airborne. But things
don't end so well, as you will see.

After the cut away, you'll be back, kinda. When things look weird, crawl and
then try to stand up and get out the back of the chopper. Just move straight
ahead and I'll let you handle the rest. You can stand though, after a point.


===========
Mission 10: Safehouse
===========

Guns:   M1014, a shotgun
    M4A1 Sopmod, same gun from before

Just follow your team team up the road and up the hillside. Toward the top,
start looking left to the church for enemies. When you get close to the
buildings the full battle will start, so keep skirmishing until you gain
air support. Just activate it (Right on the D-pad for 360), and then fire it
at the building like any other gun. Target the building on the right. After
the fireworks, make your way inside this building.

*NOTE: In the entrance to the church, you can climb up to a tower and send
out the mosin commands to  a few of the buildings. And know that you don't
have to clear out every building yourself, just so long as all the bad guys
are dead.*

Should be very few enemies left, so clear it out. Go upstairs and find some
intel in one room. Then go back downstairs. Go out to the northwest and set
an airstrike on the next enemy building. Clear it out and then come back to
the church, just to avoid the guys that might control the center area.

Get to the door on the other side and the air support should be ready to go, so
use it on the building up the hill with more enemies. Go inside, clear it out,
same as the other two, and now you should have the first three buildings
empty.

The next building up the way has a cellar entrance on the right, so use that
after you send another airstrike to it. Clear it out and then go out the back
and up the hill. The fifth building behind the water tower has many approaches.
You can come up the hill through the water tower path, or swing up the curve in
the road. Enter from either side adn clear it out.

Just one more on the farm. Set the airstrike on the smaller building on the
right after you get close and engage with the enemies. Should be just one guy
in the other building before the big one at the back. Clear out both the
others and then stack up on the door. Just wait and watch after you enter.


===========
Mission 11: All Ghillied Up
===========

Guns:   USP .45, pistol
    M21 Suppressed

*NOTE: At ANY point when you get spotted, don't fight back, just let the bad
guys kill you. You want to get through this without detection, and restarting
the level is more work then just going back to a checkpoint by dying.*

Follow the dude to a little shed. Just aim at the two guys and wait until they
are separated, then shoot one in the head, he'll shoot the other. Now follow
him to the house, and don't shoot the enemies inside. Around the corner is a
tough spot to get past. It's not easy to shoot this guy, so wait until he
goes back in the house. Then follow Mac to the right side.

After he tells you about a lookout in the church, don't move up, just stay
back a bit so you can actually see the tower. Look to the right and up into
the tower to see the guard pacing. It's tough, but don't forget to hold your
breath as you aim for better accuracy. The best thing to do is target a spot
you know his head will pass through, then go steady right before he gets there.
Then quickly nail the guy patrolling the ground to the north.

You two will then cross over to a door on the church. Enter and climb the
ladder to the tower to grab an intel. Follow Mac, like really stick close to
him, and then go prone when he does in the field. While he is crawling, you
need to stay right on his butt, like really. When he stops to let the dudes
go by, you need to be directly behind him, and if you must move, do so very
gently. Just mimic his movements after they pass by and you'll be fine. If
you somehow get separated, slow movements and wait for them to pass. If you
do get spotted, die and try again.

When you are up and to the helicopters, stay crouched and follow Mac. When he
gives you next choice of sneak or kill, choose kill. Snipe the guy farthest
away, not the one moving, and then MacMillan will take out the other one. Now
it comes time to get the other two at the same time. Let him go to his spot
and then look to the two. You have two points when the guy on the left will
be in one spot for a time: while he is picking up a body, or after he has
tossed a body. I choose after the toss, sine you can mark the spot at the back
of the truck; his head will always be there. If you get caught and want that
completely undetected achievement, run up the them so you die and get to try
again.

After you pull it off, follow Mac to the containters and stick to the shadows
like he says. In fact, just continue to mimic his movements. He will make the
kill on the first guy, so just follow after. When he says stay back and he
goes across the open gap, you stay to the shadows, but keep your eye on him as
he kills the next guy. Then follow, stay low, and you guys will ignore two
more guards and enter a container.

The next part is tricky. He says stay behind him, so do it. Stand up as you
wait for the doors to open, and when he takes off you should just sprint right
behind him. Then crouch and stick close at the cars. Follow him as he crawls
a long way under the trucks. When you get to the end, get next to him and
wait for the guys to move away. Crawl out as he does and get up, and then just
haul tail right behind him to the containers.

Follow him to a wall, but stop in the shadow of a tree. Look up the stairs on
the building and hit the sniper. Then follow Mac up the stairs, inside, and
then onto the streets. Keep up and stop when he says. It's just a wild dog, so
keep your distance as you continue to mimic the Mac. You'll pass through a
building and then hit the end, or a fast forward in time.


===========
Mission 12: One Shot, One Kill
===========

Jump on the sniper rifle and press up to get in close on the action. Wait
until the moment that flag goes limp, and Mac will tell you to take the shot
too. Do so and you get only one chance, so make it count. Then press back to
zoom out and then hit the helicopter pilot.

*NOTE: You can shoot at any time. You can start firing once Zakhaev is in view
and then just start firing randomly, taking the wind into account. You get
about five good shots if you miss the first time.*

Now you will get off the gun and start running. Run a bit and get on the rope
to get down. Run forward and then you hit lots of enemies. Just toss some
grenades to the right and then try to run to the right side and past everyone.
Wait for him if he's behind and then follow him into the building (don't worry
about the bad guys, for some reason they don't follow).

Follow him forward and kill a dog when one scares you. When he stops as guys
appear, get out a claymore and go right to plant it somewhere along the door,
and of course back off. Then get out your other rifle and start fighting with
the few enemies, or snipe them. When a chopper appears, just aim for the front
of it. He will help and the thing will crash land, on top of MacMillan of
course. Go around and pick him up.

Now head southwest and then set Mac by the building on the right, in the path
in front of the car; you want him to see both east and west, front and back.
Three enemies will come from your front, and then two from the back. After you
hear the all clear, pick him up and proceed.

Go left instead of right toward the fire. Set him down on a ledge that will
let him see over the obstructions in the field. Some guys will appear and they
will toss grenades, so just back away. When he says clear, pick him up and
move forward. Then haul butt directly south and into a building before the
heli tears you up.

Get to the end and get inside the room. Enter the red, burning room and go
through. Head south when you're back to normal rooms and follow the path. When
you see a dog, set Mac down in front of a doorway, or so that see can see
through a doorway, and then check these four rooms for two bad guys. Pick him
up and keep going south.

On the streets, keep going south and enter the building he points out. Take the
path on the right, through a shower area and then you'll emerge near an empty
pool with dogs inside. Go around to the break in the wall and jump down.
Immediately set him down and shoot the two soldiers nearby. Now get to the
ferris wheel.

What comes next is a good old fashion standoff. Set him down in the yellow
circle to the side of the ferris wheel. He gives you his claymores and your
job is to set these up in good places. One idea is to set them up behind the
cars so that enemies seeking cover will die. Another choice would be to set
all of them along a line so that you know some will at least be used. Either
way, set them up near the grass, and don't set too many close to the wheel.
Then you need to pick a sniping point. I would think either near his spot, or
perhaps on the ferris wheel. But I seriously recommend a place near him.

*NOTE: A cheap trick is to find a booth to the northeast of MacMillan's spot.
What you can do here is fight off the enemies as usual, using the booth itself
as cover. You can go prone in the corner adjacent to the doorway and under the
table. This spot will keep you from any grenade damage, and you can guard the
doorway, but no one should bother you. The only trouble is running to Mac
when it's time.*

The first wave is easy enough, all of the bad guys come from the pool area.
Try to get two in a row, and try to get them before they hit your bombs. If
you start seeing too many go for the sides, always be ready to whip out the
other rifle and start blasting away. If you take a lot of damage, run behind
the ridge and go prone, or get to cover if you're somewhere else.

*NOTE: To the southeast is a doorway that is usually shut. An intel is behind
this door, so fight your way to the northeast corner by the pool and fence to
choke off that enemy spawn point. Then you can go back to find the door is
now open to let more guys through. The intel is on the ground.

This is an advanced tip here, but staying at either the northeast or in this
doorway will be excellent places to wait out the assault. Much easier than the
booth or any other location. Trust me.*

But that was too easy. Now helis will come in with lots of guys, and more will
keep coming from the pool area. There's little solid strategy to this part, you
just have to survive. Honestly, don't worry about getting too many kills, he
will do a lot of shooting. All you should do is start chucking all your grenade
types as your mines get used up. Then become more mobile and protect your
flanks with your rifle, because they will get to your sides. Toss back grenades
if you can, but just back off if you must. Mix between sniping and shooting
as well, mainly because so many will get close. Just survive, that's the best
advice.

After what seems like forever, the bird lands in the parking lot. Run to Mac,
pick him up, and hoof it to the back of the chopper. Run inside and you're
done.

Guide ID: 10000000004682334Guide created: 11/23/07 (updated 05/06/08)

 
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