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Call Of Duty 4 Walkthrough Part 1

by: thecorduroycouch( 823Feedback score is 500 to 999) Top 10000 Reviewer
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Played on the normal difficulty. There is mentioning of the achievements, but
I have not covered them all from top to bottom. This is not an achievement
guide, so look elsewhere for now for extra help on achievements. And please
read ahead of where you are, just to try to better connect the dots.

*NOTE: Instead of a separate Weapons and Enemies sections of this guide, I've
decided to just add what guns you have and what guns you run into at the start
of each level (except where it's not needed). And the enemies are just normal
bad guys, nothing special to write about.*


==========
Mission 1: F.N.G.
==========

Go pick up the rifle when you get control, the G36C. Then go to the first
shooting station to recieve your orders. Just follow along and find out how to
reload (X on the 360). The most useful tip is that by just pressing the aim
button when you're looking toward an enemy will set the sights on that enemy
(on the 360, just keep pressing LT and then RT quickly to get each target in
a breeze).

Then go back to the table and grab the USP .45 (a handgun). Switch weapons to
get the button down (Y on 360), and then go slash the melon by the shooting
range (there is a yellow marker on your compass at the bottom) (click the RS
on 360 to slash).

Next take a stroll outside to a blue building that will open when you get
near. Go meet Captain Price and then take the ladder to get up. Grab the
MP5 and the flashbangs.

*NOTE: The name Captain Price rings a bell. Unless this is his son or something
like that. Wouldn't be Call of Duty without him after all.*

When ready, slide down the rope, shoot the three targets in the room, then
go to the right and enter the room. Take the stairs at the back, shoot the
target. At the bottom you will toss a flashbang into the room (LB on 360). Hit
the targets and keep moving, hit the next set of targets (remember that trick
we learned for aiming quickly). Then go into the hall and toss a flashy into
the last room and then hit the targets inside, and then go out and sprint to
the end (click LS on 360). And there are arrows that help you too.

If you don't do good enough you will have to replay it. 30 seconds will get
you by, but if you want to try and master the course you can try again. 20
means you're pretty good, and 15 means you beat the best time (but 20 will
net you 360er's an achievement). Always keep moving, but not to sacrifice
accuracy, and shooting from the hip will save time, and throw the flashbangs
before being told.

*NOTE: Here is a complete step-by-step method of getting to 20 seconds, if you
must. Never use the sight, and toss the flash before you get to the room and
do know that you can't look at the flash, so briefly stand behind the door.
Drop down the rope, shoot the closest two targets through the first window
going right, then sprint right, strage inside the room, hit the target as you
strafe, and then sprint down the stairs. Shoot the target about 2/3 the way
down the steps and as soon as you do you should get your motion of tossing the
flashbang so that by the time you look through the doorway you will already
be tossing the grenade. Stop by the door to not get blinded, run through as
you shoot the first one and the other one, go into the next room where you
will shoot at the right target first, and then the one by the door. As you go
out the door into the hallway you need to be getting the flash ready. Toss it
toward the table inside the room, and then go by the door as you shoot the
targets and end up outside. In the final stretch you should be sprinting before
you get out of the setup. Accuracy is big, so is not getting stuck even for
a second, getting blinded, and having to reload. May take a lot of tries and
a lot of frustration. If you can somehow manage to shoot through the first
windows while moving you will probably already have this goal met.*

*NOTE: Instead of moving that previous big block of text around, I will just
say this here. The key is to go LEFT in the first area. The thing I did was
go left as soon as I landed and I shot at the first target, which ended up
hitting the target in the corner that was directly behind it. Then I just shot
the other one and slipped in through the left doorway instead of the right.
I ended up with 18 seconds the first time I did this, but running the rest of
the method I described also helped. So in the first part you must go left. And
again, achievement hounds are the only ones who should be going crazy over
this. Everyone else can come back later since it's just the first level.*

*NOTE: More of a general tip, but it did help me in this test. I paused the
game and went to the options menu to change the sensitivity to low. This was
on the 360 and it helped me.*

Go to the monitors in the corner when satisfied. All you do here is select the
difficulty of the game. Select the normal setting in spite of what the test
results recommend if this is your first playthrough. Or go rookie if this is
in fact your first gaming experience (pop that cherry good!).


==========
Mission 2: Crew Expendable
==========

Guns:   MP5SD, a solid submachine gun
    USP .45, basic pistol
    Mini-Uzi,

The mission starts as a cutscene where you can look around, as will be the
case with most COD cutscenes. Just look around until you get on the ship. Well
actually your teammates will clear the first room, so you don't need to help
if you don't want.

Follow them down the steps where they will shoot a dude in the hall and then
kill two guys sleeping in a room on the left (that's so sad). Then follow
them outside.

Someone else joins with you as you move through the rain to the back of the
ship. Follow them to the left side and after you hear "weapons free" your team
should kill some guys in the center and up high. Then stay left until you see
lots of enemies up in the windows. Crouch if you like or try to kill a few,
but the bottom line is that all of them will soon be wiped away.

Go to a door on the left and enter with your team. Stay toward the front of
the pack behind whoever is in the front. After you go down a level there will
be enemies down a hallway with pipes. You can go rambo, or just sit back and
take pop shots into the seam, or use the red crosshair to know an enemy is in
your sights.

After that your team hits a door and some bullets fly. Charge in after the
flashbang is sent and kill the guys at the bottom. Down the steps and follow
your team on the right side (I ran into an enemy around a corner, which I
guess I needed to slash him, but then he wasn't there the second time). Stay
close and follow you squad through a door. In the next cargo hold will be
more guys on the opposite walkway, so do that auto-aiming trick to kill them.
Keep close to your team when they move down some steps at the end. You can
stay on the walkway to have the height advantage and kill the enemies below
as your team act as decoys.

Keep moving after the fighting at an open door. This third large room will be
the toughest yet. You should stay crouched and stay by your teammates, never
wandering too far away. Just stay low and be on your toes. The enemies will be
all over, so be ready to slash someone close (just don't forget who your allies
are). Going to the left side of the room does work though, so try that.

After the tangos are stamped out, follow you men to the container with the
goods (or bads). Go inside and grab the papers on top of the item and then get
ready to make a speedy retreat. Remember to sprint if needed. After leaving
this room you will be hit with a twist, so turn around again and follow your
team as the ship sinks. You MUST keep up with them or you're done for. Don't
fall behind and try to stay balanced as you run down the walkway. Be sure to
not get tossed when it breaks as you near the door.

Keep running through the slanted hallway. When you get up the stairs, go left,
and when you get back outside, go right. Follow your team to the edge of the
ship and press the jump button (A on 360) to get on the chopper (even if you
kinda fall off without jumping, still try to jump and the game may be in a
forgiving mood and let you move on to the next level anyway).

*NOTE: By far one of the best starting levels to a shooter that I've seen,
especially since I almost died a few times while running.*


Guide ID: 10000000004682324Guide created: 11/23/07 (updated 05/06/08)

 
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